
This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it is active. While Lock-On is not active, inflict an Incinerate Debuff, dealing X Energy damage over 12 seconds.The inverse is also true, landing an Incinerate on an opponent suffering from Shock will form Plasma even if the Opponent is immune to Incinerate.įinish a combo with a Light Attack - Heat Punch This Plasma lasts for 12 seconds.ĭeveloper’s Note: Plasma will be formed while landing a Shock on an Opponent suffering from Incinerate even if the Opponent is Immune to Shock. If Lock-On is not active, inflicting Shock into an Incinerated Opponent or vice-versa will fuse those two effects into a Plasma Debuff that has the properties of both.

The Potency scales with Critical Damage Rating. Whenever Silver Centurion would strike with a Critical Hit he instead inflicts a Shock Debuff that lasts for 3 seconds.Also, Lock-On progress loss is paused during his own Specials. Plasma effects are paused while Locked-On.ĭeveloper’s Note: Though in many fights you can activate Lock-On as soon as it is available, in some cases waiting for the right moment to activate Lock-On increases Silver Centurion’s damage output greatly.Lock-On lasts 25% longer against Mutants and 25% shorter against Cosmics.
#SILVER CENTURION MCOC DUEL FULL#

To ready Lock-On Silver Centurion must remain near his Opponent for 12 seconds.While the above Armor Up Buff is active, Silver Centurion becomes immune to Bleed and Shock Effects.If this Buff is removed for any reason it re-triggers after 10 seconds.

